Known as Cyrodiils, Cyrodilics or Cyro-Nordics before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and their respect for the rule of law. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races and erect the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires, the ends of which each mark a new epoch in Tamrielic history.
Abilities: Male: +2 Charisma Female: +2 Charisma and Constitution, -2 Dexterity
Star Of The West: Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Luck Of The Empire: +1 Racial Bonus to AC and all saves.
Voice of the Empire: You automatically charm 1 person for 1 rnd/level once per day.
Bonus Feat: Imperials get a bonus feat of their choice.
Skilled: Imperials gain an extra skill point every time they level up.
Alternate Racial Traits
Focused Study: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. This replaces Bonus Feat.
Eternal Hope: Members of this race gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, members of this race may reroll and use the second result. This replaces Star of the West.
Diplomat Members of this race gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill. This trait replaces Star of the West.
The Empire Loves You The bonuses from Luck of the Empire goes up by 1. The trait replaces Skilled.
Sword Trained Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). This trait replaces Luck of the Empire.
Cunning You gain a +2 to diplomacy or mercantile. This replaces Star of the West.
Acrobat The human gains + 1/6 of a new rogue talent.
Agent The human gains + 1/6 of a new rogue talent.
Archer Add 1/4 ki.
Assassin Gain a + 1/2 to stealth.
Barbarian Reduce AC penalty when raging by 1/5, to a maximum reduction of 2. (AC penalty is reduced by 1 for every five times you select this option.)
Bard Choose one bardic performance; treat the bard as + 1/2 level higher when determining the effects of that performance.
Battlemage May take favored class bonus skill points for any battlemage class.
Crusader Gain 1/8th a bonus combat feat
Healer Add + 1 to heal/harm with the channel energy class feature.
Knight + 1/2 on diplomacy checks.
Mage Reduce crafting costs by .5%
Monk + 1/3 to CMD. (+ 1 to CMD for every three times you select this option.)
Nightblade Gain + 1/2 to bluff checks to feint and pass a secret message.
Pilgrim Add + 1/2 to bomb damage.
Rogue Gain + 1/4 Ki
Scout Gain + 1/5th to favored terrain and terrain bond bonuses.
Sorcerer Gain + 1/2 on energy damage of your choice.
Spellsword Add + 1/4 point to the magus’ arcane pool.
Thief Add a + 1/2 bonus on Bluff checks to feint and Diplomacy checks to gather information.
Warrior Add + 1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice.
Witchhunter + 1/7 of a bonus teamwork feat. (+ 1 bonus teamwork feat for every 6 times you select this option).
Alternate Racial Archetypes
Racial Prestige Classes
Blood of Dragons
Keeper of the Ancestral Scrolls
Voice of Velvet