Material

Weapons and armor will no longer come with a +1, but certain material will be more expensive, and will give the same benefits as +’s. These weapons can be upgraded further, but cannot be given additional +1’s.

Light Armor
Iron (Where applicable): -1
Leather or chain: 0
Chitin: +1
Silver: +2
Netch Leather or Mithril: +3
Elven: +4
Glass: +5

Medium Armor:
Iron: -1
Steel: 0
Bonemold: +1
Orcish: +2
Nordic or Mithril: +3
Dreugh: +4
Indoril: +5

Heavy Armor
Iron: -1
Steel: 0
Fine Steel: +1
Imperial: +2
Dwarven: +3
Adamantium: +4
Ebony: +5
Daedric: +6

Weapons
Iron -1
Steel, Bonemold: 0
Fine Steel, Chitin or Silver: +1
Orcish or Elven: +2
Mithril, Indoril: +3
Dwarven, Glass or Dreugh: +4
Ebony Or Adamanium: +5
Daedric: +6

Armor Table

Material Armor Modifier Armor Price Max Dex Bonus Armor Check Penalty Arcane Spell Failure Color Notes
Light Armor
Iron -1 - - - - Dark Grey
Leather 0 - - - - Brown Immune to Rust
Chain 0 - - - - Textured Silver
Chitin +1 +1000 - - - Ivory White Immune to rust
Silver +2 +4750 - - - Bright Silver Immune to rust
Netch Leather +3 +9000 - - - Ivory Immune to rust
Mithril +3 +11500 _ - - Dark Blue See Link
Elven +4 +22000 +2 -2 -20% Cold Silver Made for mages
Glass +5 +40000 +2 -2 -10% polished emerald Green DR 1/- Energy Resist 1, Immune to rust
Medium
Iron -1 - - - - Dark Grey
Steel 0 - - - - Medium Grey
Bonemold +1 +1200 - - - Bone White
Orcish +2 +4900 - - - Green Grants DR 1 vs. Monsters its been hit from in the last 24 hours
Nordic +3 +9000 - - - Brown Furs
Mithril +3 +15500 _ - - Dark Blue See Link
Dreugh +4 +18000 +1 -1 Brownish Black Grants Energy Resistance 5 vs. electric, Immune to rust, cost to aff electricity resistance enchantments is cut in half
Indoril +5 +42000 - -1 Gold DR 2, Immune to rust
Heavy Armor
Iron -1 - - - - Dark Grey
Steel 0 - - - - Medium Grey
Fine Steel +1 1000 - - - Polished Grey
Imperial +2 4000 - - - Polished Grey
Dwarven +3 +15000 - - - Yellow Grants DR 1, +1 on saves vs. spells and spell like abilities. Attacks that have a + to hit armored opponents gain an additional +1(Like Shocking Grasp), Immune to rust
Adamantium +4 32000 - - - Very Dark Grey See Link, Immune to rust
Ebony +5 40000 -1 +1 +10% Black DR 3, Energy Resist 2, Immune to rust
Daedric +6 60000 - - - Red DR 3, Energy Resist 2, Can be enchanted to +11, Immune to rust

Weapon Table

Material Weapon Modifier Weapon Price Hardness HP’s/inch Weight Color Notes
Iron -1 - 10 30 - Dark Grey
Steel 0 - 10 30 - Medium Grey
Bonemold 0 - 8 28 -20% Bone White
Fine Steel +1 +350 12 34 - Polished Grey Bonus only counts towards attack, not damage. Weapon is not considered magical
Chitin +1 +750 10 30 -10% Ivory White Weapon is not considered magical, Immune to rust
Silver +1 +2750 10 30 - Bright Silver Immune to rust, This weapon and all the following count as magic.
Orcish +2 +9000 20 40 +25% Green +1 damage vs Monsters. +1 to attack a monster who’s type it has damaged in the last 24 hours.
Elven +2 +8750 15 30 -5% Cold Silver Also counts as silver for purposes of DR
Indoril +3 +18000 20 35 - Gold Immune to rust
Mithril +3 +19000 15 30 -50% Dark Blue See Link
Dwarven +4 +47000 30 50 +50% Yellow Immune to rust, +2 to sunder and +1d6 damage on Sunders, Ignores Hardness less than 30, ignores 1 point of DR
Glass +4 +32000 20 35 -25%% polished emerald Green
Dreugh +4 +34000 25 35 +10% Brownish Black Electric Enchantments (Like shocking burst) take up 1 less enchantment point and cost 1/2 as much as normal.
Adamantium +5 56000 25 45 - Very Dark Grey See Link, Immune to rust
Ebony +5 67000 30 50 +50% Black Ignores 2 points of DR, ignores hardness less than 30
Daedric +6 89000 50 75 +25% Red Ignores 3 points of DR, Can be enchanted to +11, Immune to rust, ignores hardness less than 30

Material

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